One of the interesting questions
The Chronicles of Spellborn to re-launch with micro-transaction model in 2010. Los Angeles, CA (June 29, 2009) - Acclaim Games announces the re-development of their recent MMORPG The Chronicles of Spellborn which was released in February, 2009. The development is planned to carry into 2010 and will include several enhancements and changes to the current game. The enhancements and development of the new model will be carried through a joint venture between Spellborn NV and the development studio of Frogster Asia Co. Ltd. based in Seoul, the Korean studio bringing its expertise in the field of free-to-play and micro-transactions. After the re-development, the current subscription model will be switched to a free-to-play system supported by micro-transactions. This will open the world of Spellborn to all players and give them a chance to experience the rich lore and game-play in its entirety. Players who are currently playing the game will be able to continue playing the game in its current form via the subscription service.
One of the interesting questions that came to my mind after last week‘s QOTW was that of transportation, so I enlisted the help of the developer team to help explain teleporters a bit more. We know that getting you (and your goods) where you want to be is an important part of playing in the world, so without further ado, here is what they had to say: This week we transport in as fast as we could to cover the subject of instant transportation - teleportation, that is. How is teleportation handled in Earthrise, where would teleports be located, who could have access to them.
Are they guild based or individual based? Enterra is a huge island - even with a moderate vehicle at your disposal, it takes quite some time to walk (or run) across the island especially when in a hurry. With teleportation available, many players will choose to instead instantly transport, even with associated fees. There are two types of teleports - small, short-distance teleports, meant to transport players from one location to another within a single zone (a must for larger zones) and large, long-distance teleports Cooking that allow players to cross the whole island.
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